StarMaster v1.0.0 Devlog
🎉 Launch Overview
Today marks the official release of StarMaster v1.0.0! After weeks of prototyping, tweaking, and testing, we’re thrilled to share the first fully playable build. This initial version lays down the core foundation of our casual, pick-up-and-play experience—dash through colourful worlds, dodge perilous hazards, and snag that glowing Star at the finish line.
🌍 Core Features
1. Game Modes
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Classic
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Conquer a sequence of three randomly selected Star maps.
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Endless
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How far can you go? Survive wave after wave of obstacles for the highest score.
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Time Trial
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Race against the clock; leaderboard support for global and friends rankings.
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🛠️ Challenge Mode is on the way in a future update!
2. Five Themed Maps
Each ends with “Star” and features unique hazard sets:
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ForestStar – Falling branches, rolling logs, spring-up root snares
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RainbowStar – Colour-shift platforms, bouncing clouds, prism beams
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StreetStar – Speeding cars, hidden potholes, sudden barriers
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SpaceStar – Drifting asteroids, invisible gravity wells, floating debris
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VolcanoStar – Lava bursts, crumbling rocks, flying fireballs
3. Power-Ups
Fuel your runs with strategic boosts (all purchasable with Stars):
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Shield – Block one hit
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Time Freeze – Pause all moving hazards for 3 seconds
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Double Stars – (Premium) Double your Star haul for a single run
4. Currencies & Economy
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Stars (standard)
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Earn 50 for wins, 10 for failures
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Spend on power-ups, skins, and trails
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Crystals (premium)
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Earned via daily rewards and special events
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Spend on select cosmetics and Double Stars
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5. Customization
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15 Skins (colour dots, metallic, crystal, galaxy effects)
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6 Trails (Sparkle, Flame, Rainbow, Ice Shard, Shadow, Lightning)
6. Energy System
Keeps sessions balanced and returns consistent:
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Max Energy: 10 units
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Cost: 1 per run
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Regen: 1 every hour or refill via crystals
7. Daily Rewards
Spin the Daily Hub wheel to claim one of 14 prizes: Stars, Crystals, power-ups, energy refills, or temporary energy boosts. No duplicates in the same spin!
🛠️ Technical Highlights
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Procedural Map Selection: Smooth randomization ensures fresh runs each time.
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Optimized Performance: Stable 60 FPS on desktop; mobile build in progress.
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Scalable UI: Modular menus ready for Challenge Mode and future features.
📝 Known Issues & Roadmap
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Mobile Controls tuning still underway—expect a dedicated mobile update soon.
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Challenge Mode coming later on.
Developer’s Note:
StarMaster started as a weekend passion project and has grown into this playful release. I don’t expect blockbuster success or heaps of praise—it was built purely for fun and learning. Thanks for playing, and here’s to many star-chasing adventures ahead!
— The StarMaster Dev Team
Files
StarMaster
Status | Released |
Author | Force Arcade |
Tags | Arcade, Casual, Fast-Paced |
Languages | English |
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