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Megalia

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Devlog

  • Megalia — Devlog #4 v0.04a Pre-Alpha Update
    April 23, 2026 by Force Arcade
    v0.04a expands Megalia’s building system with new environmental tiles, introducing different movement behaviors and stronger visual identity for levels. New Tiles Water Water can be entered and move... Continue reading
  • Megalia — Devlog #3 v0.03a Pre-Alpha Update
    April 19, 2026 by Force Arcade
    v0.03a introduces the first true hazard to Megalia, expanding the core gameplay loop beyond movement and terrain. New Entity Spike Spikes are Megalia’s first lethal hazard. Contact with a spike will... Continue reading
  • Megalia — Devlog #2 v0.02a Pre-Alpha Update
    April 19, 2026 by Force Arcade
    The next update for Megalia is here. v0.02a expands the level editor with new building options and introduces the first tile with unique behavior, marking the beginning of more interactive level desig... Continue reading
  • Megalia — Devlog #1 Open Pre-Alpha (v0.01a) Now Available
    April 18, 2026 by Force Arcade
    Megalia is now officially in Open Pre-Alpha . This is the very first public version of the game, focused on the core idea: create platformer levels and share them with others. What’s in v0.01a: Plat... Continue reading
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Updated 19 hours ago