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Devlog
Megalia — Devlog #4 v0.04a Pre-Alpha Update
April 23, 2026
by
Force Arcade
v0.04a expands Megalia’s building system with new environmental tiles, introducing different movement behaviors and stronger visual identity for levels. New Tiles Water Water can be entered and move...
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Megalia — Devlog #3 v0.03a Pre-Alpha Update
April 19, 2026
by
Force Arcade
v0.03a introduces the first true hazard to Megalia, expanding the core gameplay loop beyond movement and terrain. New Entity Spike Spikes are Megalia’s first lethal hazard. Contact with a spike will...
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Megalia — Devlog #2 v0.02a Pre-Alpha Update
April 19, 2026
by
Force Arcade
The next update for Megalia is here. v0.02a expands the level editor with new building options and introduces the first tile with unique behavior, marking the beginning of more interactive level desig...
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Megalia — Devlog #1 Open Pre-Alpha (v0.01a) Now Available
April 18, 2026
by
Force Arcade
Megalia is now officially in Open Pre-Alpha . This is the very first public version of the game, focused on the core idea: create platformer levels and share them with others. What’s in v0.01a: Plat...
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